Skript /~heha/hs/spe.zip/src/SPE.dsp

# Microsoft Developer Studio Project File - Name="SPE" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=SPE - Win32 Debug
!MESSAGE "SPE - Win32 Release" (basierend auf  "Win32 (x86) Application")
!MESSAGE "SPE - Win32 Debug" (basierend auf  "Win32 (x86) Application")
!MESSAGE "SPE - Win32 Unicode" (basierend auf  "Win32 (x86) Application")

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "SPE - Win32 Release"

# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../w95"
# PROP Intermediate_Dir "../w95"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD CPP /nologo /Gz /MD /W3 /O1 /D "WIN32" /FD /GF /c
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD RSC /l 0x407
BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comctl32.lib comdlg32.lib advapi32.lib shlwapi.lib winmm.lib setupapi.lib shell32.lib ../../msvcrt-light.lib C:/Programme/MSVC/VC98/lib/uuid.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib /libpath:"c:\Programme\msvc\Platform SDK XP SP2\Lib" /opt:nowin98 /largeaddressaware /merge:.rdata=.text
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "SPE - Win32 Debug"

# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../x86-debug"
# PROP Intermediate_Dir "../x86-debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD CPP /nologo /Gz /MD /W3 /Gm /Zi /Od /I "c:\Programme\msvc\Platform SDK XP SP2\Include" /D "WIN32" /D "_DEBUG" /D "UNICODE" /FR /FD /GF /c
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD RSC /l 0x407 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comctl32.lib comdlg32.lib advapi32.lib shlwapi.lib winmm.lib setupapi.lib shell32.lib ../../msvcrt-light.lib C:/Programme/MSVC/VC98/lib/uuid.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /nodefaultlib /pdbtype:sept /libpath:"c:\Programme\msvc\Platform SDK XP SP2\Lib" /opt:nowin98 /merge:.rdata=.text /largeaddressaware
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "SPE - Win32 Unicode"

# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../x86"
# PROP Intermediate_Dir "../x86"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD CPP /nologo /Gz /MD /W3 /Zi /O1 /D "WIN32" /D "UNICODE" /Fr /FD /GF /c
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD RSC /l 0x407
BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comctl32.lib comdlg32.lib advapi32.lib shlwapi.lib winmm.lib setupapi.lib shell32.lib ../../msvcrt-light.lib C:/Programme/MSVC/VC98/lib/uuid.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib /libpath:"c:\Programme\msvc\Platform SDK XP SP2\Lib" /opt:nowin98 /largeaddressaware /merge:.rdata=.text
# SUBTRACT LINK32 /pdb:none /debug

!ENDIF 

# Begin Target
# Name "SPE - Win32 Release"
# Name "SPE - Win32 Debug"
# Name "SPE - Win32 Unicode"
# Begin Group "Quellcodedateien"
# PROP Default_Filter "cpp;c;rc;def"
# Begin Source File
SOURCE=escp.cpp
# End Source File
# Begin Source File
SOURCE=SPE.cpp
# End Source File
# End Group
# Begin Group "Header-Dateien"
# PROP Default_Filter "h;inl"
# Begin Source File
SOURCE=escp.h
# End Source File
# End Group
# Begin Group "Ressourcendateien"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;bin;gif;jpg;png"
# Begin Source File
SOURCE=manifest
# End Source File
# Begin Source File
SOURCE=spe.rc
# End Source File
# End Group
# End Target
# End Project
Vorgefundene Kodierung: ASCII (7 bit)2