{$A+,B-,D+,F-,G+,I-,L+,N-,P+,Q-,R-,S-,T+,V+,X+,Y+}
{$M 8192,0} {kein Stack, kein Heap}
library rollfang;
{$W-,K+}
{$C MOVEABLE PRELOAD PERMANENT} {gleiche Attribute wie Unit SYSTEM}
{$D H„lt Maus-Position beim Bet„tigen des Rollbalkens im Balken}
{$R rollfang.res} {Versions-Info}
uses WinProcs,WinTypes,Win31;
var
Hook: HHook;
const
Hold: TRect=(left:-$8000; top:-$8000; right:$7FFF; bottom:$7FFF);
type
PtrRec=record
Ofs,Sel:Word;
end;
LongRec=record
lo,hi: Word;
end;
WordRec=record
lo,hi: Byte;
end;
function min(I1,I2:Integer):Integer;
inline($58/$5A/$39/$D0/$7C/$01/$92);
{pop ax; pop dx; cmp ax,dx; jl $+3; xchg dx,ax}
function max(I1,I2:Integer):Integer;
inline($58/$5A/$39/$D0/$7F/$01/$92);
{pop ax; pop dx; cmp ax,dx; jg $+3; xchg dx,ax}
function GetMessageHook(code: Integer; wParam:Word; lParam:LongInt):
LongInt; export;
const
ScrollStr:array[0..11] of Char='PPScrollBar'#0;
var
msgp: PMsg absolute lParam;
P: TPoint;
R: TRect;
style: LongInt;
classname: array[0..31] of Char;
begin
GetMessageHook:=CallNextHookEx(Hook,code,wParam,lParam);
case msgp^.message of
WM_LButtonDown: begin
GetClassName(msgp^.hwnd,classname,sizeof(classname));
if (lstrcmpi(classname,ScrollStr+2)=0) {Standard}
or (lstrcmpi(classname,ScrollStr)=0) then begin {MSDraw}
GetClientRect(msgp^.hwnd,Hold);
end;
end;
WM_NCLButtonDown: begin
P:=TPoint(msgp^.lparam);
ScreenToClient(msgp^.hwnd,P);
GetClientRect(msgp^.hwnd,R);
case msgp^.wParam of
HTVScroll: SetRect(Hold,P.x,R.top,P.x,R.bottom);
HTHScroll: SetRect(Hold,R.left,P.y,R.right,P.y);
end;
end;
WM_MouseMove,WM_LButtonUp: begin
if Hold.left<>-$8000 then begin
TPoint(msgp^.lparam).x:=
min(max(TPoint(msgp^.lparam).x,Hold.left),Hold.right);
TPoint(msgp^.lparam).y:=
min(max(TPoint(msgp^.lparam).y,Hold.top),Hold.bottom);
end;
end;
else exit;
end;
case msgp^.message of
WM_LButtonUp,WM_NCLButtonUp: begin
Hold.left:=-$8000; {Koordinaten-Fang aufheben!}
end;
end;
end;
procedure WEP;
begin
UnhookWindowsHookEx(Hook);
end;
begin
Hook:=SetWindowsHookEx(WH_GetMessage,GetMessageHook,HInstance,0);
end.
Vorgefundene Kodierung: UTF-8 | 0
|