Skript /~heha/ewa/Reluktanzmotor/cdesk-201007.zip/cdesk.dsp

# Microsoft Developer Studio Project File - Name="cdesk" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** NICHT BEARBEITEN **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=cdesk - Win32 Debug
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
!MESSAGE 
!MESSAGE NMAKE /f "cdesk.mak".
!MESSAGE 
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE 
!MESSAGE NMAKE /f "cdesk.mak" CFG="cdesk - Win32 Debug"
!MESSAGE 
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE 
!MESSAGE "cdesk - Win32 Release" (basierend auf  "Win32 (x86) Application")
!MESSAGE "cdesk - Win32 Debug" (basierend auf  "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "cdesk - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /Gr /MD /W3 /O1 /FR /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x407 /d "NDEBUG"
# ADD RSC /l 0x407
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib usp10.lib gdi32.lib setupapi.lib comdlg32.lib comctl32.lib advapi32.lib shell32.lib winmm.lib shlwapi.lib ../msvcrt-light.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib /LARGEADDRESSAWARE /RELEASE /OPT:nowin98 /MERGE:.rdata=.text
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "cdesk - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /Gr /MD /W3 /Gm /Zi /Od /D "_DEBUG" /D "UNICODE" /D "_UNICODE" /D "NOTHROW" /FR /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x407 /d "_DEBUG"
# ADD RSC /l 0x407 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib usp10.lib gdi32.lib setupapi.lib comdlg32.lib comctl32.lib advapi32.lib shell32.lib uuid.lib winmm.lib shlwapi.lib UxTheme.lib ../msvcrt-light.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib /pdbtype:sept /LARGEADDRESSAWARE
# SUBTRACT LINK32 /pdb:none

!ENDIF 

# Begin Target

# Name "cdesk - Win32 Release"
# Name "cdesk - Win32 Debug"
# Begin Group "Quellcodedateien"

# PROP Default_Filter "cpp;c;hpj"
# Begin Source File

SOURCE=cdesk.cpp
# End Source File
# Begin Source File

SOURCE=editx.cpp
# End Source File
# Begin Source File

SOURCE=.\lvprintf.cpp
# End Source File
# Begin Source File

SOURCE=plotxy.cpp
# End Source File
# Begin Source File

SOURCE=.\settingsdlg.cpp
# End Source File
# Begin Source File

SOURCE=simulate.cpp
# End Source File
# Begin Source File

SOURCE=staticx.cpp
# End Source File
# Begin Source File

SOURCE=.\text.cpp
# End Source File
# End Group
# Begin Group "Header-Dateien"

# PROP Default_Filter "h;inl"
# Begin Source File

SOURCE=cdesk.h
# End Source File
# Begin Source File

SOURCE=compat.h
# End Source File
# Begin Source File

SOURCE=editx.h
# End Source File
# Begin Source File

SOURCE=.\gdix.h
# End Source File
# Begin Source File

SOURCE=.\lvprintf.h
# End Source File
# Begin Source File

SOURCE=plotxy.h
# End Source File
# Begin Source File

SOURCE=simulate.h
# End Source File
# Begin Source File

SOURCE=staticx.h
# End Source File
# Begin Source File

SOURCE=.\text.h
# End Source File
# End Group
# Begin Group "Ressourcendateien"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;bin;gif;jpg;png"
# Begin Source File

SOURCE=cdesk.rc
# End Source File
# Begin Source File

SOURCE=manifest
# End Source File
# End Group
# End Target
# End Project
Vorgefundene Kodierung: ANSI (CP1252)4
Umlaute falsch? - Datei sei ANSI-kodiert (CP1252)