page , 132
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; vsbd.asm
;
; Copyright (c) 1991-1992 Microsoft Corporation. All rights reserved.
;
; Description:
; This VxD handles contention for a Sound Blaster card between VMs.
; Note this is NOT a full virtualizing driver.
;
; Notes:
; This VxD requires VADLIBD.386 to handle virtualization of the
; Ad Lib compatible FM Synth chip on the Sound Blaster.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
.386p
;---------------------------------------------------------------------------;
; I N C L U D E S
;---------------------------------------------------------------------------;
.xlist
include vmm.inc
include debug.inc
include shell.inc
include vpicd.inc
include vadlibd.inc
Create_VSBD_Service_Table equ 1 ; VSBD service table created
include vsbd.inc
.list
;---------------------------------------------------------------------------;
; E Q U A T E S
;---------------------------------------------------------------------------;
SQUIRTY macro stuff
IF1
%out ----&stuff&
ENDIF
endm
LOHIB struc
lob db ?
hib db ?
LOHIB ends
VSBD_CB_STRUCT struc
dwSBCBFlags dd ?
VSBD_CB_STRUCT ends
fCBAlreadyWarned equ 00000001h
;
; Sound Blaster default base and IRQ
;
VSBD_DEFAULT_BASE equ 220h ; (factory) default port base
VSBD_DEFAULT_IRQ equ 7h ; (factory) default IRQ
VSBD_DEFAULT_DMA equ 1h ; (factory) default DMA channel
;
; Register offsets from base port for Sound Blaster DSP
;
SB_CMSD0 equ 0h ; C/MS music voice 1-6 data port, write only
SB_CMSR0 equ 1h ; C/MS music voice 1-6 register port, write only
SB_CMSD1 equ 2h ; C/MS music voice 7-12 data port, write only
SB_CMSR1 equ 3h ; C/MS music voice 7-12 register port, write only
SB_PRO_MIX_REG equ 4h ; Pro card mixer address register, write only
SB_PRO_MIX_DATA equ 5h ; Pro card mixer data register, read/write
SB_FMD0 equ 8h ; FM music data/status port, read/write
SB_FMR0 equ 9h ; FM music data/status port, write only
SB_DSPRESET equ 6h ; DSP Reset, write only
SB_DSPRD equ 0Ah ; DSP Read data, read only
SB_DSPWR equ 0Ch ; DSP Write data or command, write
SB_DSPBUSY equ 0Ch ; DSP Write buffer status (bit 7)
SB_DSPDATAAVAIL equ 0Eh ; DSP Data available status (bit 7)
;
; Last port to trap (inclusive) for normal Sound Blaster and Pro card
;
SB_LAST_PORT equ 0Eh
;
; Port related constants
;
SB_DSPREADY equ 0AAh ; DSP ready signal from SB_DSPRD
SB_GETDSPVER equ 0E1h ; DSP get firmware version command
;
; Flags for gwSBFlags
;
fSBDisableWarning equ 00000001b
fSBVAdLibDInstalled equ 00000010b
;---------------------------------------------------------------------------;
; V I R T U A L D E V I C E D E C L A R A T I O N
;---------------------------------------------------------------------------;
Declare_Virtual_Device VSBD, 3, 0, VSBD_Control, VSBD_Device_ID \
, VSBD_Init_Order, VSBD_API_Handler, VSBD_API_Handler
.erre VADLIBD_Init_Order LE VSBD_Init_Order
;---------------------------------------------------------------------------;
; I N I T . T I M E O N L Y D A T A
;---------------------------------------------------------------------------;
VxD_IDATA_SEG
gszSBSection db "sndblst.drv", 0
gszDisableWarning db "disablewarning", 0
gszPort db "port", 0
gszInt db "int", 0
gszDMAChannel db "dmachannel", 0
Begin_VxD_IO_Table VSBD_SB_Port_Table
VxD_IO SB_CMSD0, VSBD_IO_Default
VxD_IO SB_CMSR0, VSBD_IO_Default
VxD_IO SB_CMSD1, VSBD_IO_Default
VxD_IO SB_CMSR1, VSBD_IO_Default
VxD_IO 04h, VSBD_IO_Default
VxD_IO 05h, VSBD_IO_Default
VxD_IO SB_DSPRESET, VSBD_IO_Default
VxD_IO 07h, VSBD_IO_Default
VxD_IO SB_FMD0, VSBD_IO_Default
VxD_IO SB_FMR0, VSBD_IO_Default
VxD_IO SB_DSPRD, VSBD_IO_Default
VxD_IO 0Bh, VSBD_IO_Default
VxD_IO SB_DSPWR, VSBD_IO_Default
VxD_IO 0Dh, VSBD_IO_Default
VxD_IO SB_DSPDATAAVAIL, VSBD_IO_Default
End_VxD_IO_Table VSBD_SB_Port_Table
VSBD_SB_Port_Table_Entries EQU (($-VSBD_SB_Port_Table)-(SIZE VxD_IOT_Hdr)) / (SIZE VxD_IO_Struc)
.errnz ((SB_LAST_PORT + 1) - VSBD_SB_Port_Table_Entries)
VSBD_IRQ_Descriptor VPICD_IRQ_Descriptor <VSBD_DEFAULT_IRQ,, \
offset32 VSBD_IRQ_Hw_Int_Proc,, \
offset32 VSBD_IRQ_EOI_Proc, \
offset32 VSBD_IRQ_Mask_Changed_Proc,,>
VxD_IDATA_ENDS
;---------------------------------------------------------------------------;
; N O N P A G E A B L E D A T A
;---------------------------------------------------------------------------;
VxD_LOCKED_DATA_SEG
VxD_LOCKED_DATA_ENDS
;---------------------------------------------------------------------------;
; P A G E A B L E D A T A
;---------------------------------------------------------------------------;
VxD_DATA_SEG
;
; In 3.0 and 3.1, this is NONPAGEABLE!
;
extrn gszNoAccessMessage:byte
gdwSBCBOffset dd 0 ; VM control block offset
gwSBBasePort dw 0 ; base port address for Sound Blaster
gwSBIRQ dw 0 ; IRQ for Sound Blaster
gwSBDMAChannel dw 0 ; DMA channel for card
gwSBFlags dw 0 ; flags for trapping, etc.
gdwSBIRQHandle dd 0 ; IRQ handle from VPICD
gdwSBOwner dd 0 ; VM handle owning this Sound Blaster
gdwAdLibOwner dd 0 ; VM handle owning the FM synth
gdwSBLastOwner dd 0 ; last VM to own Sound Blaster (0=fresh reset,-1=unknown state)
gwSBDSPVersion dw 0
gwSBLastPort dw 0 ; 0Eh for normal SB
VSBD_API_TABLE LABEL DWORD
.errnz SB_API_Get_Version - ($-VSBD_API_TABLE)/4
dd offset32 VSBD_API_Get_Version
.errnz SB_API_Acquire_Sound_Blaster - ($-VSBD_API_TABLE)/4
dd offset32 VSBD_API_Acquire_Sound_Blaster
.errnz SB_API_Release_Sound_Blaster - ($-VSBD_API_TABLE)/4
dd offset32 VSBD_API_Release_Sound_Blaster
.errnz SB_API_Get_Sound_Blaster_Info - ($-VSBD_API_TABLE)/4
dd offset32 VSBD_API_Get_Sound_Blaster_Info
VSBD_API_MAX EQU ($-VSBD_API_TABLE)/4
VxD_DATA_ENDS
;---------------------------------------------------------------------------;
; I C O D E
;---------------------------------------------------------------------------;
VxD_ICODE_SEG
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_Device_Init
;
; DESCRIPTION:
; Device initialization routine
;
; ENTRY:
;
; EXIT:
; Carry clear if no error, set otherwise
;
; USES:
; All Registers
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
BeginProc VSBD_Device_Init
VMMcall _Allocate_Device_CB_Area, <<size VSBD_CB_STRUCT>, 0>
or eax, eax
jz short VSBD_Device_Init_Fail
mov [gdwSBCBOffset], eax
mov esi, offset32 gszSBSection ; all stuff from this section
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; find the switch that turns off the "application cannot use SB" warning
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
mov edi, offset32 gszDisableWarning ; look for this entry
xor eax, eax ; default is warning on
VMMcall Get_Profile_Boolean
or eax, eax ; Q: disable warning?
jz short VSBD_Device_Init_Warn ; N: then continue
or [gwSBFlags], fSBDisableWarning
VSBD_Device_Init_Warn:
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; Find the base IO address, IRQ, and DMA channel of the Sound Blaster.
;
; If either the base port address or the IRQ value is -1, then the Sound
; Blaster is currently not configured correctly so we will NOT install.
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
mov ax, VSBD_DEFAULT_DMA ; default value
mov edi, offset32 gszDMAChannel ; look for this entry..
VMMcall Get_Profile_Decimal_Int
mov [gwSBDMAChannel], ax ; save it
mov al, -1 ; default value
mov edi, offset32 gszInt ; look for this entry..
VMMcall Get_Profile_Decimal_Int
cmp al, -1 ; Q: configured?
je short VSBD_Device_Init_Fail ; N: get out
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; If we are not running on an XT, then we need to virtualize IRQ 9 if
; the Sound Blaster card is set on IRQ 2. We don't run on an XT.
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
cmp ax, 2
jne short VSBD_Device_Init_Not_2
mov ax, 9
VSBD_Device_Init_Not_2:
mov [gwSBIRQ], ax ; save it
xor eax, eax ; clear ALL of EAX
mov ax, -1 ; default value
mov edi, offset32 gszPort ; look for this entry..
VMMcall Get_Profile_Hex_Int
cmp ax, -1 ; Q: configured?
je short VSBD_Device_Init_Fail ; N: get out
mov [gwSBBasePort], ax ; save it
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; Now we need to put meathooks into the Sound Blaster so we can do the
; contention management stuff.
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
call VSBD_Virtualize_Sound_Blaster ; attempt to virtualize SB
jc short VSBD_Device_Init_Fail
VSBD_Device_Init_Exit:
clc ; always succeed
ret
VSBD_Device_Init_Fail:
ifdef DEBUG
cmp al, -1
jne short @F
Trace_Out "VSBD_Device_Init: Sound Blaster not configured correctly!"
@@:
endif
Debug_Out "VSBD_Device_Init: FAILED! VSBD.386 will not load."
stc ; fail to install!
ret
EndProc VSBD_Device_Init
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_Virtualize_Sound_Blaster
;
; DESCRIPTION:
; Virtualize a Sound Blaster. Actually, this VxD will only do
; contention stuff, so this is a bad name for this function.
;
; Trapping will be enabled on the ports.
;
; ENTRY:
;
; EXIT:
; Carry clear if no error, set otherwise
;
; USES:
; FLAGS
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
BeginProc VSBD_Virtualize_Sound_Blaster
pushad
mov dx, [gwSBBasePort]
ifdef DEBUG
mov ax, [gwSBIRQ]
mov cx, [gwSBDMAChannel]
Trace_Out "VSBD_Virtualize_Sound_Blaster: Port #DX IRQ #AX DMA #CX"
endif
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; Verify that the Sound Blaster is in fact installed, get DSP version
; and reset the card.
;
; EDX = base port
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
call VSBD_DSP_Reset
jc VSBD_VSB_Error
call VSBD_DSP_Get_Version
jc VSBD_VSB_Error
mov [gwSBDSPVersion], ax
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; Virtualize IRQ because the default VPICD handling is inappropriate
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
mov cx, [gwSBIRQ] ; IRQ for SB
mov [VSBD_IRQ_Descriptor.VID_IRQ_Number], cx
mov edi, offset32 VSBD_IRQ_Descriptor
VxDcall VPICD_Virtualize_IRQ
jc VSBD_VSB_Error
mov [gdwSBIRQHandle], eax
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; Build an IO port table for Install_Mult_IO_Handlers based on the base
; port address.
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
mov [gwSBLastPort], SB_LAST_PORT
mov ecx, VSBD_SB_Port_Table_Entries ; number of IO ports
mov esi, offset32 VSBD_SB_Port_Table
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; This is a ONE shot deal!!!
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
VSBD_VSB_Install_IO_Handlers:
mov edi, esi ; save a copy in EDI
add esi, (size VxD_IOT_Hdr)
VSBD_VSB_IO_Loop:
add [esi.VxD_IO_Port], dx ; add port base to offset
add esi, (size VxD_IO_Struc)
loop VSBD_VSB_IO_Loop
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; tell VMM to trap Sound Blaster ports
;
; EDI = pointer to IO struc
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
VMMcall Install_Mult_IO_Handlers
jc short VSBD_VSB_IO_Error
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; Finally, we need to have VADLIBD.386 manage the contention for the
; Ad Lib FM synth so make sure it is installed.
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
VxDcall VADLIBD_Get_Version
jnc short VSBD_VSB_VAdLibD_Installed
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; VADLIBD isn't present, so we will do what we can to manage it.
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
Trace_Out "VSBD: VADLIBD.386 is NOT installed!"
mov esi, offset32 VSBD_IO_Default
mov edx, VADLIBD_DEFAULT_BASE
VMMcall Install_IO_Handler
jc short VSBD_VSB_IO_Error
inc edx
VMMcall Install_IO_Handler
jc short VSBD_VSB_IO_Error
jmp short VSBD_VSB_Success
VSBD_VSB_VAdLibD_Installed:
or [gwSBFlags], fSBVAdLibDInstalled
VSBD_VSB_Success:
popad
clc
ret
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; We are at the point of no return. We cannot undo Virtualize_IRQ so
; we must stay in memory. But we won't be doing much.
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
VSBD_VSB_IO_Error:
Trace_Out "VSBD_Virtualize_Sound_Blaster: Cannot trap ports!!"
jmp short VSBD_VSB_Success
VSBD_VSB_Error:
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; We failed to virtualize the port.
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
popad
Trace_Out "VSBD_Virtualize_Sound_Blaster FAILED!"
stc ; flag error
ret ; ...and leave
EndProc VSBD_Virtualize_Sound_Blaster
VxD_ICODE_ENDS
;---------------------------------------------------------------------------;
; N O N P A G E A B L E C O D E
;---------------------------------------------------------------------------;
VxD_LOCKED_CODE_SEG
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_Control
;
; DESCRIPTION:
; Dispatch control messages to the correct handlers. Must be in locked
; code segment. (All VxD segments are locked in 3.0 and 3.1)
;
; ENTRY:
;
; EXIT:
; Carry clear if no error, set otherwise
;
; USES:
; FLAGS
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
BeginProc VSBD_Control
Control_Dispatch Device_Init, VSBD_Device_Init
Control_Dispatch VM_Not_Executeable, VSBD_VM_Not_Executeable
ifdef DEBUG
Control_Dispatch Debug_Query, VSBD_Debug_Dump
endif
clc
ret
EndProc VSBD_Control
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_IRQ_Hw_Int_Proc
;
; DESCRIPTION:
; Reflects interrupt to current owner or handles it if no owner.
;
; ENTRY:
; EAX = IRQ Handle
; EBX = Current VM Handle
;
; EXIT:
;
; USES:
; Flags, EAX, EBX
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
BeginProc VSBD_IRQ_Hw_Int_Proc
push eax ; save IRQ handle
mov eax, [gdwSBOwner] ; all interrupts go to owner
or eax, eax ; Q: is there an owner?
jz short VSBD_Int_Unowned ; N: set int request to curVM
mov ebx, eax ; Y: set int request to owner
Assumes_Fall_Through VSBD_Int_Unowned
VSBD_Int_Unowned:
pop eax ; restore IRQ handle
Assert_VM_Handle ebx
VxDcall VPICD_Set_Int_Request ; set int request and return
clc
ret
EndProc VSBD_IRQ_Hw_Int_Proc
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_IRQ_EOI_Proc
;
; DESCRIPTION:
; Clears the interrupt request and does the physical EOI
;
; ENTRY:
; EAX = IRQ Handle
; EBX = Current VM Handle
;
; EXIT:
;
; USES:
; Flags
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
BeginProc VSBD_IRQ_EOI_Proc
VxDcall VPICD_Clear_Int_Request ; clear virtual IRQ request
VxDjmp VPICD_Phys_EOI ; physical end of interrupt
EndProc VSBD_IRQ_EOI_Proc
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_IRQ_Mask_Changed_Proc
;
; DESCRIPTION:
; If the _owning_ VM is masking or unmasking the IRQ, then we need
; to set the physical state accordingly. It is perfectly OK for
; a non-owning VM to mask/unmask the IRQ and not disturb the owning
; VM. We can *NOT* assign ownership when the IRQ is [un]masked
; because some apps will mask all IRQs so they can perform some
; operations and then reset the PIC to the previous state. This
; operation has nothing to do with the Sound Blaster.
;
; Ownership will only be assigned if someone _asks_ for it through
; the provided API, or if someone touches ports on the card.
;
; ENTRY:
; EAX = IRQ Handle
; EBX = Current VM Handle
; ECX = 0 if VM is unmasking
;
; EXIT:
;
; USES:
; Flags
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
BeginProc VSBD_IRQ_Mask_Changed_Proc
cmp [gdwSBOwner], ebx ; Q: is this the owner?
jne short VSBD_Auto_Mask ; N: hmm...
jecxz VSBD_Mask_Unmasking
VxDcall VPICD_Physically_Mask
jmp short VSBD_Mask_Exit
VSBD_Mask_Unmasking:
VxDcall VPICD_Physically_Unmask
jmp short VSBD_Mask_Exit
VSBD_Auto_Mask:
VxDcall VPICD_Set_Auto_Masking
Assumes_Fall_Through VSBD_Mask_Exit
VSBD_Mask_Exit:
clc
ret
EndProc VSBD_IRQ_Mask_Changed_Proc
VxD_LOCKED_CODE_ENDS
;---------------------------------------------------------------------------;
; P A G E A B L E C O D E
;---------------------------------------------------------------------------;
VxD_CODE_SEG
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_DSP_Read
;
; DESCRIPTION:
; Read a byte from the DSP.
;
; If time out occurs before the DSP is ready then the carry flag
; is set and no value is returned otherwise the carry flag is cleared
; and the data value returned in AL.
;
; The timeout value is very machine dependent.
;
; ENTRY:
; DX = Base port address of DSP
;
; EXIT:
; IF carry clear
; success
; AL = The byte read
; ELSE
; fail!
;
; USES:
; FLAGS, AL
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
BeginProc VSBD_DSP_Read
push ecx
push edx
ifdef DEBUG
cmp [gwSBBasePort], dx ; Q: base port correct?
je short @F ; Y: yep
mov cx, [gwSBBasePort]
Debug_Out "VSBD_DSP_Read: Base #DX != Global Base #CX"
mov dx, cx
@@:
endif
add dx, SB_DSPDATAAVAIL ; point to data avail status port
mov ecx, 1000 ; set time out value
VSBD_DSP_Read_TO_Loop:
in al, dx ; get status
test al, 80H ; MSb set ?
jnz short VSBD_DSP_Read_Data_Ready ; jump if data ready
loop VSBD_DSP_Read_TO_Loop
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; TIMED OUT!
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
Trace_Out "VSBD_DSP_Read: TIMEOUT!"
stc
jmp short VSBD_DSP_Read_Exit
VSBD_DSP_Read_Data_Ready:
sub dx, (SB_DSPDATAAVAIL - SB_DSPRD) ; got to the data reg
in al, dx ; get data byte
clc
VSBD_DSP_Read_Exit:
pop edx
pop ecx
ret
EndProc VSBD_DSP_Read
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_DSP_Write
;
; DESCRIPTION:
; Writes a command or data byte to the DSP.
;
; Carry set on exit if it times out. The reason the timeout loop
; is so big is that the SpeakerOff command can take up to 220 msec
; to execute - if you time out before that the next few DSP commands
; you write won't work.
;
; ENTRY:
; AL = The byte to be written
; DX = Base port address of DSP
;
; EXIT:
; Carry clear if no error, set otherwise
;
; USES:
; FLAGS
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
BeginProc VSBD_DSP_Write
push edx
push ecx
push eax
ifdef DEBUG
cmp [gwSBBasePort], dx ; Q: base port correct?
je short @F ; Y: yep
mov cx, [gwSBBasePort]
Debug_Out "VSBD_DSP_Write: Base #DX != Global Base #CX"
mov dx, cx
@@:
endif
add dx, SB_DSPBUSY ; point to data status port
mov ecx, 100000h ; BIG timeout loop counter
VSBD_DSP_Write_TO_Loop:
in al, dx
test al, 80H ; test busy bit
jz short VSBD_DSP_Write_Port_Ready ; exit if not busy
loop VSBD_DSP_Write_TO_Loop ; loop if not timed out
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; TIMED OUT!
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
Trace_Out "VSBD_DSP_Write: TIMEOUT!"
pop eax ; dump the data
stc ; set carry to show time out
jmp short VSBD_DSP_Write_Exit
VSBD_DSP_Write_Port_Ready:
pop eax ; get the data byte
out dx, al ; write it (same port)
clc ; no error
VSBD_DSP_Write_Exit:
pop ecx
pop edx
ret
EndProc VSBD_DSP_Write
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_DSP_Reset
;
; DESCRIPTION:
; Resets the DSP on the Sound Blaster.
;
; ENTRY:
; DX = Base port address of DSP
;
; EXIT:
; IF carry clear
; success
; ELSE
; DSP not reset (hardware not present?)
;
; USES:
; FLAGS
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
BeginProc VSBD_DSP_Reset
push eax
push ecx
push edx ; push last!
Trace_Out "VSBD_DSP_Reset: Resetting DSP at port base #DX"
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; To reset the DSP, we need to write to the RESET port (02x6h) a 1, wait
; 3 microseconds, write a 0 to the same port, THEN poll the ready port
; (02xAh) for 0AAh
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
add dx, SB_DSPRESET ; point to reset port
mov al, 1 ; first write a '1'
out dx, al ; reset active
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; wait at least 3 microseconds for DSP reset to take a good hold (this
; loop takes ~4us on a 50MHz i486).
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
mov ecx, 100
loop $
xor al, al ; now write a '0'
out dx, al ; clear the reset
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; read the data port to confirm 0AAH is there - supposedly, this should
; only take ~100 microseconds.
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
mov ecx, 25 ; lots of tries
pop edx ; get back base port addr
push edx
VSBD_DSP_Reset_TO_Loop:
call VSBD_DSP_Read
jc short VSBD_DSP_Reset_TO_Read ; if read timed out, try again
cmp al, SB_DSPREADY ; Q: correct return value?
jz short VSBD_DSP_Reset_Succeed ; Y: get out if so!
VSBD_DSP_Reset_TO_Read:
loop VSBD_DSP_Reset_TO_Loop
Debug_Out "VSBD_DSP_Reset: Resetting DSP FAILED!"
stc ; flag bad reset error
jmp short VSBD_DSP_Reset_Exit
VSBD_DSP_Reset_Succeed:
clc ; flag success
VSBD_DSP_Reset_Exit:
pop edx
pop ecx
pop eax
ret
EndProc VSBD_DSP_Reset
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_DSP_Get_Version
;
; DESCRIPTION:
; Gets the DSP version of the Sound Blaster. The DSP should have
; already been reset JUST BEFORE calling this function. Calling this
; function twice without resetting the DSP between calls may yield
; some interesting results on the second call on a Thunder Board.
; This is *by design* for the Thunder Board.
;
; ENTRY:
; DX = Base port address of DSP
;
; EXIT:
; IF carry clear
; success
; AX = DSP version (AH = major, AL = minor)
; ELSE
; DSP not found
; AX = 0
;
; USES:
; FLAGS, AX
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
BeginProc VSBD_DSP_Get_Version
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; read the firmware version number of DSP
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
mov al, SB_GETDSPVER
call VSBD_DSP_Write
jc short VSBD_DSP_Get_Version_Fail
call VSBD_DSP_Read
jc short VSBD_DSP_Get_Version_Fail
mov ah, al ; save major version
call VSBD_DSP_Read
jnc short VSBD_DSP_Get_Version_Exit
VSBD_DSP_Get_Version_Fail:
Debug_Out "VSBD_DSP_Get_Version: FAILED!!!"
xor ax, ax
stc
ret
VSBD_DSP_Get_Version_Exit:
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; AH has major, AL has minor
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
clc
ret
EndProc VSBD_DSP_Get_Version
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_Enable_Trapping
;
; DESCRIPTION:
; Enables trapping of board's ports in owning VM
;
; ENTRY:
; EBX = VM handle to enable trapping in
;
; EXIT:
; Carry clear if no error, set otherwise
;
; USES:
; FLAGS
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
BeginProc VSBD_Enable_Trapping
push esi
push eax
push ecx
Assert_VM_Handle ebx
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; step through all ports to re-enable trapping for VM handle EBX
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
mov si, [gwSBLastPort]
xor ecx, ecx
movzx edx, [gwSBBasePort]
VSBD_Enable_Trap_IO:
cmp cx, SB_FMD0
je short VSBD_Enable_Trap_Skip
cmp cx, SB_FMR0
je short VSBD_Enable_Trap_Skip
VMMcall Enable_Local_Trapping
VSBD_Enable_Trap_Skip:
inc dx
cmp cx, si
je short VSBD_Enable_Trapping_Exit
inc cx
jmp short VSBD_Enable_Trap_IO
VSBD_Enable_Trapping_Exit:
pop ecx
pop eax
pop esi
clc
ret
EndProc VSBD_Enable_Trapping
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_Disable_Trapping
;
; DESCRIPTION:
; Disables trapping of board's ports in an owning VM
;
; ENTRY:
; EBX = VM handle to disable trapping in
;
; EXIT:
; Carry clear if no error, set otherwise
;
; USES:
; FLAGS
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
BeginProc VSBD_Disable_Trapping
push esi
push eax
push ecx
push edx
Assert_VM_Handle ebx
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; step through all DSP related ports to disable trapping for VM handle EBX
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
VSBD_Disable_Trap_DSP:
mov si, [gwSBLastPort]
xor ecx, ecx
movzx edx, [gwSBBasePort]
VSBD_Disable_Trap_IO:
cmp cx, SB_FMD0
je short VSBD_Disable_Trap_Skip
cmp cx, SB_FMR0
je short VSBD_Disable_Trap_Skip
VMMcall Disable_Local_Trapping
VSBD_Disable_Trap_Skip:
inc dx
cmp cx, si
je short VSBD_Disable_Trapping_Exit
inc cx
jmp short VSBD_Disable_Trap_IO
VSBD_Disable_Trapping_Exit:
pop edx
pop ecx
pop eax
pop esi
clc
ret
EndProc VSBD_Disable_Trapping
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_VM_Not_Executeable
;
; DESCRIPTION:
; This procedure checks whether the VM being destroyed owns a Sound
; Blaster. If it does, then dwSBOwner is cleared and the DSP is
; reset. Note that we reset because the VM could have crashed and
; left the Sound Blaster in an audibly annoying state.
;
; ENTRY:
; EBX = handle of VM being destroyed
; EDX = Flags: VNE_Crashed, VNE_Nuked, VNE_CreateFail,
; VNE_CrInitFail, VNE_InitFail
;
; EXIT:
; Carry clear
;
; USES:
; FLAGS, EBX, EAX
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
BeginProc VSBD_VM_Not_Executeable
cmp [gdwSBOwner], ebx
je short VSBD_VNE_Continue
cmp [gdwAdLibOwner], ebx
jne short VSBD_VNE_Exit
Assumes_Fall_Through VSBD_VNE_Continue
VSBD_VNE_Continue:
mov [gdwSBLastOwner], -1 ; not owner anymore/not reset
mov eax, fSB_ASB_Acquire_DSP + fSB_ASB_Acquire_AdLib_Synth
call VSBD_Release_Sound_Blaster
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; We already know that the VM that is going down 'owned' the SB. Therefore
; it is a safe assumption that any bits set in the flags probably mean
; bad news - so we will reset the DSP. The worst case is that the DSP
; doesn't actually need reset and it will be reset; waste of time but
; no harm done. Currently, VNE_Crashed + VNE_Nuked + VNE_Closed would be
; the only bits set.
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
or edx, edx
jz short VSBD_VNE_Exit
movzx edx, [gwSBBasePort]
call VSBD_DSP_Reset
mov [gdwSBLastOwner], 0 ; not owner anymore - reset
VSBD_VNE_Exit:
clc
ret
EndProc VSBD_VM_Not_Executeable
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_Release_Sound_Blaster
;
; DESCRIPTION:
; This function will releases the SB from ownership by a VM.
;
; ENTRY:
; EAX = Flags
; fSB_ASB_Acquire_AdLib_Synth equ 00000001b
; fSB_ASB_Acquire_DSP equ 00000010b
; EBX = VM handle wanting to release
;
; EXIT:
;
; USES:
; Flags
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
BeginProc VSBD_Release_Sound_Blaster
push eax
push edx
test eax, fSB_ASB_Acquire_AdLib_Synth
jz short VSBD_RSB_Try_DSP
cmp [gdwAdLibOwner], ebx
jne short VSBD_RSB_Try_DSP
test [gwSBFlags], fSBVAdLibDInstalled
jnz short VSBD_RSB_VAdLibD_Installed
mov edx, VADLIBD_DEFAULT_BASE
VMMcall Enable_Local_Trapping
inc dx
VMMcall Enable_Local_Trapping
jmp short VSBD_RSB_AdLib_Enable_Trap_Shadow
VSBD_RSB_VAdLibD_Installed:
push eax
mov edx, VADLIBD_DEFAULT_BASE ; port 0388h
VxDcall VADLIBD_Release_Synth
pop eax ; restore EAX
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; Enable trapping on Ad Lib shadow ports iff synth is being virtualized
; and it is owned by VM EBX.
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
VSBD_RSB_AdLib_Enable_Trap_Shadow:
movzx edx, [gwSBBasePort]
add dx, SB_FMD0
VMMcall Enable_Local_Trapping
inc dx ; goto SB_FMR0 == (SB_FMD0+1)
VMMcall Enable_Local_Trapping
mov [gdwAdLibOwner], 0
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; released DSP
;
; EAX = flags
; EBX = VM handle
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
VSBD_RSB_Try_DSP:
test eax, fSB_ASB_Acquire_DSP
jz short VSBD_RSB_Exit
cmp [gdwSBOwner], ebx
jne short VSBD_RSB_Exit
mov eax, [gdwSBIRQHandle] ; EAX = IRQ handle
ifdef DEBUG
push ecx
VxDcall VPICD_Get_Complete_Status
test ecx, VPICD_Stat_IRET_Pending+VPICD_Stat_In_Service+VPICD_Stat_Phys_In_Serv+VPICD_Stat_Virt_Req+VPICD_Stat_Phys_Req+VPICD_Stat_Virt_Dev_Req
jz short @F
Debug_Out "VSBD_Release_DSP: Releasing Sound Blaster with IRQ in service!!! #ECX"
@@:
pop ecx
endif
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; Mask the IRQ _first_ so no more interrupts will be generated after we
; EOI--then clear any pending interrupts that have been 'set' into the
; VM by us.
;
; EAX = IRQ Handle
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
VxDcall VPICD_Physically_Mask
VxDcall VPICD_Phys_EOI
VxDcall VPICD_Clear_Int_Request ; clear any pending request
call VSBD_Enable_Trapping
mov [gdwSBOwner], 0 ; zero out owner VM handle
mov edx, ebx
add edx, [gdwSBCBOffset]
and [edx.dwSBCBFlags], not fCBAlreadyWarned
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; now set physical mask
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
mov eax, [gdwSBIRQHandle]
VxDcall VPICD_Set_Auto_Masking
Assumes_Fall_Through VSBD_RSB_Exit
VSBD_RSB_Exit:
pop edx
pop eax
clc
ret
EndProc VSBD_Release_Sound_Blaster
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_Acquire_Sound_Blaster
;
; DESCRIPTION:
; This function acquires Sound Blaster for a VM.
;
; ENTRY:
; EAX = Flags
; fSB_ASB_Acquire_AdLib_Synth equ 00000001b
; fSB_ASB_Acquire_DSP equ 00000010b
; fSB_ASB_Auto_Reset_DSP equ 00000100b
; EBX = VM handle to own SB
;
; EXIT:
;
; USES:
; Flags
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
BeginProc VSBD_Acquire_Sound_Blaster
push eax
push ecx
push edx
Assert_VM_Handle ebx
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; If VADLIBD is not installed, then always force total acquire.
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
test eax, fSB_ASB_Acquire_AdLib_Synth
jz short VSBD_ASB_Try_For_DSP
cmp [gdwAdLibOwner], 0
je short VSBD_ASB_No_AdLib_Owner
cmp [gdwAdLibOwner], ebx
je short VSBD_ASB_Try_For_DSP
stc
jmp VSBD_ASB_Exit ; fail if can't acquire
VSBD_ASB_No_AdLib_Owner:
test [gwSBFlags], fSBVAdLibDInstalled
jz short VSBD_ASB_AdLib_Disable_Trap
push eax
mov edx, VADLIBD_DEFAULT_BASE ; port 0388h
VxDcall VADLIBD_Acquire_Synth
pop eax ; restore EAX
jc VSBD_ASB_Exit ; fail if can't acquire
jnc short VSBD_ASB_AdLib_Disable_Trap_Shadow
VSBD_ASB_AdLib_Disable_Trap:
mov edx, VADLIBD_DEFAULT_BASE
VMMcall Disable_Local_Trapping
inc dx
VMMcall Disable_Local_Trapping
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; Disable trapping on Ad Lib shadow ports iff synth is being virtualized
; and it is owned by VM EBX.
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
VSBD_ASB_AdLib_Disable_Trap_Shadow:
movzx edx, [gwSBBasePort]
add dx, SB_FMD0
VMMcall Disable_Local_Trapping
inc dx ; goto SB_FMR0
VMMcall Disable_Local_Trapping
mov [gdwAdLibOwner], ebx
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; acquire DSP.
;
; EAX = flags
; EBX = VM handle
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
VSBD_ASB_Try_For_DSP:
test eax, fSB_ASB_Acquire_DSP
jz VSBD_ASB_Exit ; test clears carry
cmp [gdwSBOwner], 0
je short VSBD_ASB_Do_It
cmp [gdwSBOwner], ebx
je VSBD_ASB_Success
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; Failed to acquire SB because it is currently owned - if we already
; acquired the Ad Lib, then release it.
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
test eax, fSB_ASB_Acquire_AdLib_Synth
jz short VSBD_ASB_Fail
test [gwSBFlags], fSBVAdLibDInstalled
jnz short VSBD_ASB_Fail_VAdLibD_Installed
mov edx, VADLIBD_DEFAULT_BASE
VMMcall Enable_Local_Trapping
inc dx
VMMcall Enable_Local_Trapping
mov [gdwAdLibOwner], 0
jmp short VSBD_ASB_Fail
VSBD_ASB_Fail_VAdLibD_Installed:
mov edx, VADLIBD_DEFAULT_BASE ; port 0388h
VxDcall VADLIBD_Release_Synth
mov [gdwAdLibOwner], 0
VSBD_ASB_Fail:
stc
jc short VSBD_ASB_Exit
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; EAX = Flags
; EBX = VM handle
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
VSBD_ASB_Do_It:
mov [gdwSBOwner], ebx ; assign ownership
call VSBD_Disable_Trapping
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; If the caller is using 'fSB_ASB_Auto_Reset_DSP' when trying to acquire,
; then we will reset the DSP for the caller:
; 1. If the caller's VM was NOT the last owner
; 2. If last owner is '0' then VSBD already freshly reset the DSP
; so there is no need to reset it again.
; If the auto-reset is not used, then the DSP will be reset unless 2.
; is true.
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
test eax, fSB_ASB_Auto_Reset_DSP
jz short VSBD_ASB_Safety_Reset
cmp [gdwSBLastOwner], ebx
je short VSBD_ASB_Dont_Reset
VSBD_ASB_Safety_Reset:
cmp [gdwSBLastOwner], 0
je short VSBD_ASB_Dont_Reset
movzx edx, [gwSBBasePort]
call VSBD_DSP_Reset
VSBD_ASB_Dont_Reset:
mov [gdwSBLastOwner], ebx ; set last owner appropriately
mov eax, [gdwSBIRQHandle]
VxDcall VPICD_Set_Auto_Masking
Assumes_Fall_Through VSBD_ASB_Success
VSBD_ASB_Success:
clc
VSBD_ASB_Exit:
pop edx
pop ecx
pop eax
ret
EndProc VSBD_Acquire_Sound_Blaster
BeginDoc
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_Get_Version, SERVICE
;
; DESCRIPTION:
; Get VSBD device version.
;
; ENTRY:
;
; EXIT:
; IF Carry clear
; EAX is version; AH = Major, AL = Minor
; ELSE
; VSBD device not installed
;
; USES:
; Flags, EAX
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
EndDoc
BeginProc VSBD_Get_Version, SERVICE
mov eax, (VSBD_Ver_Major shl 8) or VSBD_Ver_Minor
clc
ret
EndProc VSBD_Get_Version
BeginDoc
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_Get_Sound_Blaster_Focus, SERVICE
;
; DESCRIPTION:
; Return the VM handle of the current owner of an Sound Blaster. Focus
; can be set with a Set_Device_Focus System_Control call specifying
; the VSBD device.
;
; ENTRY:
; EAX = Base port address of SB in question.
;
; EXIT:
; Carry clear - EBX = VM Handle, 0 if no owner
; Carry set - port not virtualized, EBX remains unchanged
;
; USES:
; Flags, EBX
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
EndDoc
BeginProc VSBD_Get_Sound_Blaster_Focus, SERVICE
cmp [gwSBBasePort], ax
je short VSBD_Get_SB_Focus_Valid
stc
ret
VSBD_Get_SB_Focus_Valid:
mov ebx, [gdwSBOwner] ; put owner in EBX
clc
ret
EndProc VSBD_Get_Sound_Blaster_Focus
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_Warning
;
; DESCRIPTION:
;
; ENTRY:
; EDX = port being touched
; EBX = VM to bring up warning dlg for
;
; EXIT:
;
; USES:
; Flags, ESI, EDI, EAX, ECX
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
BeginProc VSBD_Warning
mov esi, ebx
add esi, [gdwSBCBOffset]
test [esi.dwSBCBFlags], fCBAlreadyWarned
jnz short VSBD_IO_Skip_Warning ; Y:
ifdef DEBUG
mov eax, [gdwSBOwner] ; get SB owner
Trace_Out "VSBD: #EBX is touching SB Port #DX--#EAX owns it!!"
@@:
endif
or [esi.dwSBCBFlags], fCBAlreadyWarned
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; Finally check to see if warnings are enabled (default). If they are,
; then see if we are currently sitting in a warning waiting for the
; user's response; if all is clear then put up the warning.
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
test [gwSBFlags], fSBDisableWarning ; Q: warning disabled?
jnz short VSBD_IO_Skip_Warning ; Y: skip warning
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; Have SHELL put up an appropriate warning. This needs to be changed
; to a contention dlg box soon!
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
mov eax, MB_OK or MB_ICONEXCLAMATION ; message box flags
mov ecx, offset32 gszNoAccessMessage ; string
xor esi, esi ; no callback
xor edi, edi ; default caption
VxDcall SHELL_Message
VSBD_IO_Skip_Warning:
ret
EndProc VSBD_Warning
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_IO_Default
;
; DESCRIPTION:
; Handle IO trapping of the Sound Blaster ports.
;
; ENTRY:
; EBX = VM Handle.
; ECX = Type of I/O
; EDX = Port number
; EBP = Pointer to client register structure
;
; EXIT:
; EAX = data input or output depending on type of I/O
;
; USES:
; FLAGS
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
BeginProc VSBD_IO_Default
push eax ; save
mov eax, [gdwSBOwner] ; get SB owner
cmp eax, ebx ; Q: does this VM own it?
ifdef DEBUG
jne short VSBD_IODef_New_Owner ; N: then try to assign owner
Debug_Out "VSBD: #EAX OWNS SB AND TRAPPING IS ENABLED!?!"
endif
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; Trapping should have been disabled for the owning VM! But, if
; somehow we got hosed, allow access to the owner.
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
je short VSBD_IODef_Allow_Access
VSBD_IODef_New_Owner:
or eax, eax ; Q: is there already an owner?
jnz short VSBD_IODef_Not_Owner ; Y: yes, fail call!
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; We are going to auto-assign this SB to VM that is trying to use the
; board; it is currently unowned. However, because this is an 'auto-assign'
; we need to acquire 'all' of the sound blaster, so include the Ad Lib
; in the acquire.
;
; EAX = 0
; EBX = VM handle
; ECX = type of I/O
; EDX = port touched
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
push ebx
push ecx
push edx
mov eax, fSB_ASB_Auto_Reset_DSP + fSB_ASB_Acquire_DSP + fSB_ASB_Acquire_AdLib_Synth
call VSBD_Acquire_Sound_Blaster ; aquire SB
pop edx
pop ecx
pop ebx
jc short VSBD_IODef_Not_Owner ; fail if cannot acquire!
VSBD_IODef_Allow_Access:
pop eax ; restore
Dispatch_Byte_IO Fall_Through, <short VSBD_IODef_Real_Out>
in al, dx ; input from physical port
jmp short VSBD_IODef_Exit
VSBD_IODef_Real_Out:
out dx, al ; output to physical port
Assumes_Fall_Through VSBD_IODef_Exit
VSBD_IODef_Exit:
ret
VSBD_IODef_Not_Owner:
pop eax
call VSBD_Warning
xor eax, eax ; fail input with -1 value
dec eax
ret
EndProc VSBD_IO_Default
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_API_Handler
;
; DESCRIPTION:
; This is the single entry point for a VM (pmode or rmode) to make
; a Sound Blaster driver's life easier
;
; ENTRY:
; EBX = Current VM Handle
; EBP = Pointer to Client Register Structure.
;
; Client_DX = Function number
;
; And API specific Client_?? registers.
;
; EXIT:
; Client_EFLAGS _PLUS_ any API specific Client_?? registers.
;
; USES:
; FLAGS
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
BeginProc VSBD_API_Handler
movzx eax, [ebp.Client_DX] ; get API index
cmp eax, VSBD_API_MAX ; Q: index in range?
jae short VSBD_API_Fail ; N: hmm...
call VSBD_API_Table[eax*4] ; Y: call appropriate API
jc short VSBD_API_Fail
and [ebp.Client_Flags], not CF_Mask ; clear carry
ret
VSBD_API_Fail:
or [ebp.Client_EFLAGS], CF_Mask ; set carry
ret
EndProc VSBD_API_Handler
BeginDoc
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_API_Get_Version, PMAPI, RMAPI
;
; DESCRIPTION:
; Version call for API entry point
;
; ENTRY:
; EBX = Current VM Handle
; EBP = Pointer to Client Register Structure.
;
; Client_DX = SB_API_Get_Version (0)
;
; EXIT:
; Client_EFLAGS = carry clear
; Client_AX = Version
;
; USES:
; FLAGS, EAX
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
EndDoc
BeginProc VSBD_API_Get_Version
Assert_Client_Ptr ebp
VxDcall VSBD_Get_Version ; get version in EAX
mov [ebp.Client_AX], ax ; dump it in client's AX
clc
ret
EndProc VSBD_API_Get_Version
BeginDoc
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_API_Acquire_Sound_Blaster, PMAPI, RMAPI
;
; DESCRIPTION:
; Assigns ownership to VM
;
; ENTRY:
; EBX = Current VM Handle (VM to assign ownership to)
; EBP = Pointer to Client Register Structure.
;
; Client_AX = Base of SB to acquire (for example, 0240h)
; Client_BX = Flags
; fSB_ASB_Acquire_AdLib_Synth equ 00000001b
; fSB_ASB_Acquire_DSP equ 00000010b
; fSB_ASB_Auto_Reset_DSP equ 00000100b
; Client_DX = SB_API_Acquire_Sound_Blaster (1)
;
; EXIT:
; Carry clear if no error, set otherwise
;
; IF Client_EFLAGS = carry clear
; success, ownership assigned
; ELSE Client_EFLAGS = carry set
; fail, Client_AX is error code:
;
; SB_API_ASB_Err_Bad_Sound_Blaster equ 01h
; The SB base specified is not being virtualized by
; VSBD.
;
; SB_API_ASB_Err_Already_Owned equ 02h
; The SB is currently owned by another VM.
;
; USES:
; Flags, EAX, EDX, ESI
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
EndDoc
BeginProc VSBD_API_Acquire_Sound_Blaster
Assert_Client_Ptr ebp
movzx eax, [ebp.Client_BX] ; flags in EAX
ifdef DEBUG
test eax, not (fSB_ASB_Auto_Reset_DSP + fSB_ASB_Acquire_DSP + fSB_ASB_Acquire_AdLib_Synth)
jz short @F ; no bogus flags
Debug_Out "SB_API_Acquire_Sound_Blaster: Reserved flags used! #EAX"
mov [ebp.Client_AX], -1
jmp short VSBD_API_ASB_Error_Exit
@@:
endif
movzx edx, [ebp.Client_AX] ; SB base in EDX
or edx, edx ; Q:
jz short VSBD_API_ASB_Bad_SB_Exit
cmp [gwSBBasePort], dx ; Q: correct port base?
je short VSBD_API_ASB_Verify_SB ; Y: then continue
VSBD_API_ASB_Bad_SB_Exit:
mov [ebp.Client_AX], SB_API_ASB_Err_Bad_SB
VSBD_API_ASB_Error_Exit:
stc
ret
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; EAX = flags
; EBX = VM handle to own SB
; EDX = SB base to acquire
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
VSBD_API_ASB_Verify_SB:
mov [ebp.Client_AX], 0 ; assume success
cmp [gdwSBLastOwner], ebx ; Q: last owned by this VM?
je short @F
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; The DSP was last owned by some other fool than the calling VM. Signal
; this by setting the high bit of the return code.
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
mov [ebp.Client_AX], SB_API_ASB_Err_State_Unknown
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; EAX = flags passed from the caller
; EBX = VM to acquire
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
@@:
call VSBD_Acquire_Sound_Blaster ; assign ownership
jc short VSBD_API_ASB_Already_Owned
ret
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; SB and/or Ad Lib is currently owned by another VM!
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
VSBD_API_ASB_Already_Owned:
mov [ebp.Client_AX], SB_API_ASB_Err_Already_Owned
jmp short VSBD_API_ASB_Error_Exit
EndProc VSBD_API_Acquire_Sound_Blaster
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_API_Release_Sound_Blaster, PMAPI, RMAPI
;
; DESCRIPTION:
; Releases ownership of an owned SB so other VM's can use it.
; Only the current owning VM can release a SB!
;
; ENTRY:
; EBX = Current VM Handle (VM to release ownership)
; EBP = Pointer to Client Register Structure.
;
; Client_AX = Base of SB to release (for example, 0240h)
; Client_BX = Flags
; fSB_ASB_Acquire_AdLib_Synth equ 00000001b
; fSB_ASB_Acquire_DSP equ 00000010b
; Client_DX = SB_API_Release_Sound_Blaster (2)
;
; EXIT:
; Carry clear if no error, set otherwise
;
; IF Client_EFLAGS = carry clear
; success, ownership released
; ELSE Client_EFLAGS = carry set
; fail, Client_AX is error code:
;
; SB_API_RSB_Err_Bad_SB equ 01h
; The SB base specified is not being virtualized by
; VSBD.
;
; SB_API_RSB_Err_Not_Yours equ 02h
; The SB is NOT owned by callers VM.
;
; USES:
; Flags, EAX, EDX, ESI
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
BeginProc VSBD_API_Release_Sound_Blaster
Assert_Client_Ptr ebp
movzx eax, [ebp.Client_BX] ; flags in EAX
ifdef DEBUG
test eax, not (fSB_ASB_Acquire_DSP + fSB_ASB_Acquire_AdLib_Synth)
jz short @F ; no bogus flags
Debug_Out "SB_API_Release_Sound_Blaster: Reserved flags used! #EAX"
mov [ebp.Client_AX], -1
jmp short VSBD_API_RSB_Error_Exit
@@:
endif
movzx edx, [ebp.Client_AX] ; SB base in EDX
or edx, edx
jz short VSBD_API_RSB_Bad_SB_Exit
cmp [gwSBBasePort], dx
je short VSBD_API_RSB_Verify_SB
VSBD_API_RSB_Bad_SB_Exit:
mov [ebp.Client_AX], SB_API_RSB_Err_Bad_SB
VSBD_API_RSB_Error_Exit:
stc
ret
VSBD_API_RSB_Verify_SB:
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; EAX = flags
; EBX = VM handle to release
; EDX = SB base to release
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
cmp [gdwSBOwner], ebx ; Q: is SB owned by VM?
je short VSBD_API_RSB_Release ; Y: then release it
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
; SB is currently owned by another VM! (or not owned)
;- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -;
mov [ebp.Client_AX], SB_API_RSB_Err_Not_Yours
jmp short VSBD_API_RSB_Error_Exit
VSBD_API_RSB_Release:
call VSBD_Release_Sound_Blaster ; release ownership
mov [ebp.Client_AX], 0 ; success
clc
ret
EndProc VSBD_API_Release_Sound_Blaster
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_Get_Sound_Blaster_Info, PMAPI, RMAPI
;
; DESCRIPTION:
;
; ENTRY:
;
; EXIT:
;
; Return (carry clear, success):
; Client_AX = DSP version
; Client_BX = Flags: fSB_ASB_Acquire_DSP, fSB_ASB_Acquire_AdLib_Synth
; Client_CH = IRQ
; Client_CL = DMA channel
; Client_DX = Base port of SB
;
; USES:
; Flags, EAX, ECX
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
BeginProc VSBD_API_Get_Sound_Blaster_Info
Assert_Client_Ptr ebp
movzx eax, [gwSBDSPVersion]
mov [ebp.Client_AX], ax
movzx eax, [gwSBBasePort]
mov [ebp.Client_DX], ax
movzx eax, [gwSBIRQ]
mov ch, al
movzx eax, [gwSBDMAChannel]
mov cl, al
mov [ebp.Client_CX], cx
xor eax, eax
mov [ebp.Client_BX], ax
cmp [gdwSBOwner], eax
je short @F
or [ebp.Client_BX], fSB_ASB_Acquire_DSP
@@:
cmp [gdwAdLibOwner], eax
je short @F
or [ebp.Client_BX], fSB_ASB_Acquire_AdLib_Synth
@@:
clc
ret
EndProc VSBD_API_Get_Sound_Blaster_Info
ifdef DEBUG
;---------------------------------------------------------------------------;
; B E G I N: D E B U G G I N G A N N E X
;---------------------------------------------------------------------------;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; VSBD_Debug_Dump
;
; DESCRIPTION:
;
; ENTRY:
;
; EXIT:
;
; USES:
; Flags
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
BeginProc VSBD_Debug_Dump
pushad
Trace_Out "VSBD Debug Dump-O-Matic:"
movzx eax, [gwSBBasePort]
Trace_Out " gwSBBasePort: #AX"
movzx eax, [gwSBIRQ]
Trace_Out " gwSBIRQ: #AX"
movzx eax, [gwSBDMAChannel]
Trace_Out " gwSBDMAChannel: #AX"
movzx eax, [gwSBDSPVersion]
Trace_Out " gwSBDSPVersion: #AX"
mov eax, [gdwSBIRQHandle]
Trace_Out " gdwSBIRQHandle: #EAX"
mov eax, [gdwSBOwner]
Trace_Out " gdwSBOwner: #EAX"
mov eax, [gdwSBLastOwner]
Trace_Out " gdwSBLastOwner: #EAX"
mov eax, [gdwAdLibOwner]
Trace_Out " gdwAdLibOwner: #EAX"
VMMcall Get_Cur_VM_Handle
Trace_Out " Current VM: #EBX"
VMMcall Get_Sys_VM_Handle
Trace_Out " System VM: #EBX"
movzx eax, [gwSBFlags]
VMMcall Debug_Convert_Hex_Binary
Trace_Out " gwSBFlags: #EAXb"
Trace_Out " flags: 1=fSBAdLibInstalled 0=fSBDisableWarning"
VSBD_Debug_Exit:
popad
ret
EndProc VSBD_Debug_Dump
;---------------------------------------------------------------------------;
; E N D: D E B U G G I N G A N N E X
;---------------------------------------------------------------------------;
endif
VxD_CODE_ENDS
end
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