Skript file: /~heha/ewa/Motor/cdesk.zip/drawtexthook.dsp

# Microsoft Developer Studio Project File - Name="drawtexthook" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** NICHT BEARBEITEN **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=drawtexthook - Win32 Debug
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
!MESSAGE 
!MESSAGE NMAKE /f "drawtexthook.mak".
!MESSAGE 
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE 
!MESSAGE NMAKE /f "drawtexthook.mak" CFG="drawtexthook - Win32 Debug"
!MESSAGE 
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE 
!MESSAGE "drawtexthook - Win32 Release" (basierend auf  "Win32 (x86) Application")
!MESSAGE "drawtexthook - Win32 Debug" (basierend auf  "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "drawtexthook - Win32 Release"

# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD CPP /nologo /Gr /MD /W3 /O1 /D "UNICODE" /D "_UNICODE" /FD /GF /c
# ADD BASE RSC /l 0x407
# ADD RSC /l 0x407
BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /machine:IX86
# ADD LINK32 kernel32.lib user32.lib usp10.lib gdi32.lib shlwapi.lib ../msvcrt-light.lib /nologo /subsystem:windows /machine:I386

!ELSEIF  "$(CFG)" == "drawtexthook - Win32 Debug"

# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD CPP /nologo /Gr /MD /W3 /Gm /Zi /Od /D "_DEBUG" /D "UNICODE" /D "_UNICODE" /FR /FD /GF /c
# ADD BASE RSC /l 0x407
# ADD RSC /l 0x407 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /machine:IX86
# ADD LINK32 kernel32.lib user32.lib usp10.lib gdi32.lib shlwapi.lib ../msvcrt-light.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ENDIF 

# Begin Target

# Name "drawtexthook - Win32 Release"
# Name "drawtexthook - Win32 Debug"
# Begin Group "Quellcodedateien"

# PROP Default_Filter "cpp;c;def"
# Begin Source File

SOURCE=drawtexthook.cpp
# End Source File
# Begin Source File

SOURCE=.\text.cpp
# End Source File
# End Group
# Begin Group "Header-Dateien"

# PROP Default_Filter "h;hpp;inl"
# Begin Source File

SOURCE=.\text.h
# End Source File
# End Group
# Begin Group "Ressourcendateien"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;gif;jpg;png"
# Begin Source File

SOURCE=.\drawtexthook.rc
# End Source File
# End Group
# Begin Source File

SOURCE=.\manifest
# End Source File
# End Target
# End Project
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